Apr 04 2014

Lumos Concept Arts

So yeah, I decided to name my diploma Lumos. Not sure it’ll stay though, time will tell. In the meantime, here are some new concept arts supposed to portray ingame screenshots of Lumos, or at least what I’d like it to look like. It’s a real challenge to adapt a 2D art direction in 3D, especially when at the same time you’re still almost new to the 3D softwares you’re supposed to use, but it sure is a great opportunity to learn a lot.

 

Just to paint the scene, Lumos is a first-person horror adventure game, in which you play the role of a little boy, called Dip, whose dad works as a night security guard in a huge department store, and went patrolling while leaving Dip sleeping in the control room. Until the storm gets louder, and a thunder makes the power go out. Dip, with the help of a flashlight, decides to venture in the department store to look for his dad. But little does he know, that in the dark, some scary things in the department store come to life…

 

 
 

And here is an older one, that I made some times ago, and edited a bit since. At the time, I was still looking for a good art direction for the environment, and it was the first picture out of all those before, in which I felt I was going somewhere interesting.

 

 

And that’ll be all for now, because I have to go back to work. I’m behind my schedule, and overall really stressed about finishing in time, which is why I’m spending an average of 13 hours a day behind my school’s computer. Yep, my school has became my new home, entirely. To the point I wish it could be open on Saturdays and Sundays too. Gosh, isn’t that utterly sad? Jeez.

 

Radio Silence

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